Frooxius Notes

From Neos Wiki
Revision as of 03:24, 11 April 2020 by ProbablePrime (talk | contribs) (Created page with "Presented below are a section of notes copied from '''public''' conversations between Froox and the Neos community. They share useful hints and tips and answers to questions w...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Presented below are a section of notes copied from public conversations between Froox and the Neos community. They share useful hints and tips and answers to questions which may otherwise get lost. Eventually we will adapt these notes into full blown documentation but for now they may be helpful to you in the impromptu manner presented here. If you'd like to add/edit any entries please do so.

General

Render Queue Values

[11:04 AM] ToMo (DelVR): Heyo, doing some User interface design in Neos and in desperate need of render queue values, is this documented anywhere?

[11:06 AM] Frooxius: Hello! Neos is using the same Render Queue values as Unity, so you can use their reference for this.

[11:06 AM] ToMo (DelVR): Ah that's great! Cheers Froox

[11:06 AM] Frooxius: Essentially 2000 is opaque, 2450 alpha clip, 3000 transparent.

[11:06 AM] Frooxius: Some materials use a bit different ones though to get around certain issues.

[11:07 AM] ToMo (DelVR): Got it :poi_hisalute:


LogiX

The difference between Get Active and Get Active Self

[6:50 PM] Parker: Does anyone know the difference between, the LogiX nodes, "Get Slot Active" and "Get Slot Active Self"?

[6:55 PM] Frooxius: The active gets if it's currently active at all within the hierarchy. It can be inactive because one of its parents is inactive. The Active Self is more direct, tells you whether the slot it set to active or inactive itself.

Components