Difference between revisions of "Character Controller User (LogiX node)"

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<!--T:1-->
The '''Character Controller User''' node.
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{{Infobox Logix Node
 +
| Name = Character Controller User
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| Image =[[File: CharacterControllerUserNode.png | noframe | 128px | 'Character Controller User' LogiX node ]]
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| Input0Type = CharacterController | Input0Name = Character
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| Output0Type = User | Output0Name = *
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}}
  
<!--[[File:|border|256px|right]]-->
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<!--T:2-->
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The '''Character Controller User''' node attempts to output the user referenced in the SimulatingUser field of the input <code>CharacterController</code>.
  
== Inputs & Outputs ==
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== Usage == <!--T:3-->
{| class="wikitable"
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Output is ''null'' unless a valid user reference is available.
|+Inputs
 
|-
 
| Color
 
| Label
 
| Type
 
|-
 
| style="background-color:{{CharacterController-color}}" |
 
| Character
 
| CharacterController
 
|}
 
  
{| class="wikitable"
+
== Examples == <!--T:4-->
|+Outputs
 
|-
 
| Color
 
| Label
 
| Type
 
|-
 
| style="background-color:{{User-color}}" |
 
| *
 
| User
 
|}
 
  
== Usage ==
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== Node Menu == <!--T:5-->
 
 
== Examples ==
 
 
 
== Node Menu ==
 
 
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[[Category:LogiX{{#translation:}}|Character Controller User]]
[[Category:LogiX|Character Controller User]]
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[[Category:LogiX:Physics{{#translation:}}|Character Controller User]]
[[Category:LogiX: Physics|Character Controller User]]
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{{:NodeMenu-Physics{{#translation:}}}}
{{:NodeMenu-Physics}}
 

Revision as of 19:30, 1 May 2021

Other languages:
English • ‎日本語
Character Controller User
'Character Controller User' LogiX node
Inputs
  CharacterController Character
Outputs
  User *

The Character Controller User node attempts to output the user referenced in the SimulatingUser field of the input CharacterController.

Usage

Output is null unless a valid user reference is available.

Examples

Node Menu

Physics
Back Apply Character Force Apply Character Impulse As Character Controller Character Controller User Character Gravity Character Ground Collider
Character Linear Velocity Find Character Controller Hit UV Coordinate Is Character Controller Is Character On Ground On Collision End On Collision Start
On Collision Stay Raycast One Raycaster Set Character Gravity Set Character Velocity