Release Notes:

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Pushing a hotfix for the shader loading issue (and related), was hard to trace, but should be fixed now:


- Fixed multiple queued up asset unloads causing a newly loaded asset to be incorrectly unloaded (this caused shaders to not load sometimes and assets in general to leak and load duplicates)

- Fixed CopyProperties breaking when the source is a different type (this would cause model import to fail in some cases for example, discovered by @aadhux )