Release Notes:

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Pushing out a new build so those updates don't get held up by the work on contextual tutorials

New Features:

- UpdatesDelay and UpdatesDelayWithValue nodes (similar to delay, but waits for a number of updates (ticks) rather than seconds)

- Added EXR texture export option (useful for exporting HDR textures)

- Added AcceptOutOfSightTouch to some touchable components, which allows them to receive touch events even if the player isn't looking at them


- You can now only enable developer mode when in edit mode. Otherwise the option will be hidden

- Color dialog opened from the inspector will now spawn at more comfortable distance (thanks to @Aegis_Wolf for pointing this out)

- Group infos are now automatically fetched, rather than upon entry to the group home. This will let you save any group belonging homes when opening them from anywhere else.

- Added a quick "Loading..." text when opening messages in the Friends dialog to make it a little less confusing when it takes longer to load


- Added protections against changing sensitive properties on the User which could break the world

- Fixed z-fighting on the panel button icons

- Fixed ignored ZTest property for UnlitMaterial

- Fixed broken normal distortion on Reflection Material

- Fixed flipped horizontal UV's on the UV-sphere (SphereMesh). Existing instances have their UVScale auto-updated to preserve previous orientation

- Fixed broken PNG and JPG export for HDR textures (they'll be tonemapped on export though)