On Collision Stay (LogiX node)
|On Collision Stay|
The On Collision Stay node fires an impulse from
OnEvent every frame while the
Other collider is colliding with the input
Other output provides the collider which is colliding with the input
Collider. This value is available for the duration of the impulse chain started from
OnEvent impulses from On Collision Stay start the frame after an impulse would be fired by On Collision Start (LogiX node), i.e. the frame after the
Other start collding.
Note that, in general, collisions where neither collider is a CharacterController (Component) will generate an impulse from
OnEvent for each user in a session. This usually requires filtering the impulses such that only the ones for relevant users propagate to downstream nodes. For collisions where the
Other collider is a CharacterController an impulse will only be fired for the CharacterCollider's SimulatingUser.
Tutorial from ProbablePrime on the collider event nodes: