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The ObjectRoot component marks a slot as the root of an object, where an object is the slot itself plus all of its child slots, recursively.
||Bool||Determines whether or not this item will be saved to the server.|
||Int||Controls the order in which this component is updated|
||Bool||Controls whether or not this component is enabled|
The button at the bottom of the component, "Remove all children object roots" will recursively delete any ObjectRoot components from this slot's children.
Setting a slot as the ObjectRoot helps the Scene Inspector's "up to object root" button find the root of the object.