Image Color Distribution Graph
Image Color Distribution Graph is a procedural mesh component, which takes a Texture2D as in input with a couple of settings and generates a point submesh, with each point representing one or few pixels in the image, with each point coordinate based on the RGB or HSV color values.
It is used as a demonstration of writing procedural mesh generations and visualizations in NeosVR, with the C# source code available here. (TODO!!!)
Setting up the visualizer in Neos
Part 1 - setting up the visualizer
Part 2 - adding image slot UI
Part 3 - adding grids and finishing it up